Cah'ryn

Player: Ray Sowerby GENERAL INFORMATION

  • Name: Cah’ryn
  • Titles: None
  • Age: 5
  • Level: 13
  • Height: 6’2”
  • Weight: 190 lbs.
  • Race: Deva
  • Racial Powers: +2 History, +2 Religion, +1 bonus to all defenses against attacks made by bloodied creatures, resistance to necrotic damage and radiant damage equal to 5 + one-half your level, memory of a thousand lifetimes power.
  • Class: Invoker
  • Power Source: Divine

DEFENSES

  • AC: 23
  • Fortitude: 20
  • Reflexes: 19
  • Will: 22
  • Fire Resistance: 5
  • Cold Resistance: 5
  • Radiant Resistance: 9
  • Necrotic Resistance: 9

HEALTH

  • Hitpoints: 59
  • Bloodied: 29
  • Healing Surge: 14
  • Healing Surges per Day: 9

STATS

  • Str: 10
  • Con: 17
  • Dex: 8
  • Int: 15
  • Wis: 21
  • Cha: 10

FEATS

  • Battle Intuition (D374 P49): You can use your Wisdom modifier in place of your Dexterity modifier to determine your initiative bonus. Additionally, you gain a +2 feat bonus to initiative checks (included on character sheet).
  • Auspicious Lineage (PHBII): When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6 (included on power card).
  • Scouring Wrath (PHBII): When you use your armor of wrath power, the target gains vulnerable 2 to all other damage until the end of your next turn (noted on power card).
  • Dark Fury (PHB): You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3 (included on power card).
  • Jack of All Trades (PHB pg.198) You gain a +2 feat bonus to all untrained skill checks.
  • Invoker’s Blaze (Divine Power Pg. 140) You gain a +2 feat bonus to damage rolls with divine attack powers that have the fire keyword or the radiant keyword. While you are bloodied, this feat bonus increases to +4. At 21st level, the feat bonus increases to +3 (or +6 while bloodied).
  • Speaker of the Gods (PHB2 pg. 191) When you use any Channel Divinity power, you can score a critical hit on a roll of 18–20 with the next divine attack power that you use before the end of your next turn.
  • Ascendant Lineage (PHB2 pg. 190) When you use your memory of a thousand lifetimes racial power and the triggering roll still fails, you don’t expend the use of memory of a thousand lifetimes. However, you can’t use the power again until the start of your next turn.
  • Saving Grace (Divine Power pg. 140) When you succeed on a saving throw, you can choose not to end the effect you saved against and instead allow an ally within 5 squares of you to make a saving throw with a bonus equal to your Wisdom modifier.

MAIN SKILLS

  • Arcana 11
  • Endurance 13
  • History 13
  • Insight 14
  • Religion 13
  • Passive Insight: 24
  • Passive Perception: 19

POWERS

  • At Will
    • Sun Strike – PHB2 (103)
    • Visions of Blood – Divine Power (56)
  • Encounter
    • Deadly Doubt – Divine Power (62) – Level 13 – Thunder of Judgement removed
    • Divine Call – PHB2 (104)
    • Knives of the Soul – Divine Power (59)
    • Invoke Obedience – PHB2 (107)
  • Daily
    • Invocation of Ice and Fire – Divine Power (58)
    • Trumpet the Star’s Fall – Divine Power (60)
    • Symbol of Hope – PHB2 (107)
    • Herald the Storm Unleashed – Divine Power (62)
      • Rituals – Hand of Fate – Create Campsite – Phantom Steed – Enchant Magic Item – Disenchant Magic Item – Raise Dead
      INVENTORY
      • Thunderwave Staff +2
      • Armor of Sacrifice +2
      • Casque of Tactics
      • Cloak of Survival +2
      • Floating Lantern
      • 120gp worth of Rare Herbs
Paragon Level Up
  • Paragon Path: Vessel of Ichor (Divine Power Pg.79)

Cah'ryn

Heritage of Dodec EMGorgon