Heritage of Dodec
Loot and Leveling
- Instead of counting XP, we will level up every three sessions.
- If the level up includes gaining a new power, I will set a date a few days before the next session. By that date, I need to know what power you’re choosing, so I can print out everyone’s power cards.
- In 4th Edition, the standard loot gain for each level is as follows, with n being the party’s level.
- Magic item of level n + 4
- Magic item of level n + 3
- Magic item of level n + 2
- Magic item of level n + 1
- Magical consumables and monetary treasure worth twice as much as a magic item of level n. This is enough to purchase or craft a magic item of level n + 1 or + 2.
- For a party of 4 or 6 PCs, remove or add a magic item of level n + 2, respectively.
- Opportunities to buy and sell magic items are rare.
- Those who do sell magic items tend to travel a lot, and many keep a low profile to keep themselves safe. They also only have a handful of items at a time, so there isn’t much selection. These people may also be willing to buy magic items, but for a fraction of their value.
- You are skilled adventurers, and quite self sufficient. It is very likely that when you need a magic item, you will craft it instead of buying it.
- Crafting magic items is done through the ritual Enchant Magic Item (PHB 304). This requires components or residuum worth as much as the magic item.
- Disenchanting magic items is done through the ritual Disenchant Magic Item (PHB 304). It requires 25 gp of components and provides residuum equal to one-fifth the item’s value. So generally, an item is only disenchanted when it has become useless.
- Generally, residuum can be traded among the moderately wealthy like currency. Common folk generally don’t understand what it is.
- At times, instead of finding a pile of gold, you will find components that can be used in creating magic items or casting rituals.
- Residuum and other ritual components work as described above and in the Player’s Handbook.
- You may, however, find special components that can only be used in creating certain types of magic items. For example, a certain branch from a dead treant might be a valuable component for making a magic staff, or a deposit of rare ore can be used for making magic weapons and armor.
- These components can be used for other rituals, including making different magic items, but when doing so, they are only worth one-fifth as much as they would be for their special purpose.