Nolan

Elf Avenger

Level: 13

  • STR: 11 (—)
  • CON: 14 (+2)
  • DEX: 20 (+5)
  • INT: 11 (—)
  • WIS: 22 (+6)
  • CHA: 9 (-1)
  • Initiative: +11 (+5 dex, +6 level)
  • Speed: 7 (base 7)
Defenses:
  • HP: 100
    • Bloodied 50
    • Healing Surge Value 25
    • Surges per day 9
  • AC: 29 (+6 level, +5 dex, +3 armor of faith, +2 feat, +3 enh)
  • Fort: 22 (+6 level, +2 con, +1 class, +3 enh)
  • Ref: 25 (+6 level, +5 dex, +1 class, +3 enh)
  • Will: 26 (+6 level, +6 wis, +1 class, +3 enh)
Basic Attacks:
  • Heavy Flail: +17 vs AC (+6 level, +2 prof, +6 feat, +3 enh)
    • 2d6+11 damage (+2 feat, +6 feat, +3 enh)
Skills:
  • Acrobatics: +16 (+6 level, +5 dex, +5 trained)
  • Perception: +19 (+6 level, +6 wis, +5 trained, +2 racial)
  • Religion: +11 (+6 level, +5 trained)
  • Stealth: +16 (+6 level, +5 dex, +5 trained)
Racial Abilities
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  • Elven Accuracy: You can use elven accuracy as an encounter power.
Class Features
  • Armor of Faith: The favor of your deity wards you from harm. While you are neither wearing heavy armor nor using a shield, you gain a +3 bonus to AC (included on character sheet).
  • Avenger’s Censure- Censure of Pursuit: If your oath of enmity target moves away from you willingly, you gain a bonus to damage rolls against the target equal to 2 + your Dexterity modifier until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.
  • Channel Divinity: Once per encounter, you can use a Channel Divinity power. You start with two Channel Divinity powers: abjure undead and divine guidance. You can gain additional Channel Divinity powers by taking divinity feats.
Paragon Path Features – Zealous Assassin
  • Divine Shroud Action (11th level): When you spend an action point to take an extra action, you also gain concealment until the end of your next turn, and you can teleport 3 squares as a free action before or after the extra action.
  • Finishing Technique (11th level): When you hit a bloodied target that is granting combat advantage to you, the attack deals 1d6 extra damage against the target.
Feats:
  • Onslaught of Enmity (PHBII 192): When you use oath of enmity, you can shift 2 squares closer to the target as a free action (included on card).
  • Invigorating Critical (DP 141): The first time you score a critical hit with a divine attack power during an encounter, an ally adjacent to you or adjacent to the target regains hit points equal to 10 + your Wisdom modifier.
  • Devout Guidance (DP 139): When you use your divine guidance, the target gains a +3 power bonus to the second attack roll (included on card).
  • Painful Oath (DP382 41): The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier.
  • Improved Armor of Faith (PHBII 186): While you are neither wearing heavy armor nor using a shield, you gain a +1 bonus to AC. The bonus increases to +2 at 11th level and +3 at 21st level (included on character sheet).
  • Melee Training (PHBII 188): Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll. (Chosen skill – Wisdom)
  • Defensive Mobility (PHB 193): You gain a +2 bonus to AC against opportunity attacks.
  • Weapon Focus (Flail) (PHB 200): Choose a specific weapon group, such as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3 (included on cards/character sheet).
  • Avenging Resolution (DP382 40): When you attack a target of your oath of enmity with a weapon attack, treat all rolls of a 1 or 2 on the damage dice as though the result were a 3 on the die.
  • Arbiter of Justice (DP382 40): You deal +2 damage against bloodied targets. Additionally, whenever an ally bloodies or reduces your oath of enmity target to 0 hit points, you may act as though you had bloodied or reduced the target to 0 hit points.
Powers: All powers from PHBII unless otherwise noted.
  • Racial: Elven Accuracy (PHB)
  • Class: Oath of Enmity, Channel Divinity: Abjure Undead, Channel Divinity: Divine Guidance
  • At-Will: Avenging Shackles (DRM382 42), Overwhelming Strike
  • Daily 1: Aspect of Might
  • Utility 2: Silver Shadow (DP 9)
  • Encounter 3: Sequestering Strike
  • Daily 5: Glaring Admonition (DRM382 43)
  • Utility 6: Wrath of the Divine
  • Encounter 7: Blade Step
  • Daily 9: Blade of Repulsion (DRM382 43)
  • Utility 10: River of Life
  • Encounter 11 (Paragon Path): Strike from Empty Air
  • Utility 12 (Paragon Path): Avenging Shadow
  • Encounter 13: Crimson Stride (DP 13)
Gear:
  • Weapon of Oaths Fulfilled +3 (Heavy Flail)
  • Sanguine Vestments +3 (Cloth)
  • Amulet of Double Fortune +3
  • Handy Haversack
  • Rope of Climbing
  • Backpack
  • Bedroll
  • Flint and steel
  • Belt pouch
  • Hempen rope (50 ft. / 10 squares)
  • Sunrod (2)
  • Waterskin
  • Climber’s kit
    • Grappling hook
    • Hammer
    • Piton (10)
  • Chain (10 ft.)
  • Flask (2)
  • Everburning torch
  • 3 000 gp

Nolan

Heritage of Dodec Catscradler